FiltersΒΆ
Post-processing filters are easily implemented using the Filter object. You
draw tour scene normally but draw calls are surrounded by a `with
Filter(shader)
where the shader transform the output.
- filter-pixelate.py
Pixelating filter with pixelation level controlled by mouse scroll.
- filter-blur.py
Simple 2D Gaussian blur using two 1D kernels.
- filter-compose.py
This example show how to compose filters together.
Note
You will find several other very nice filters in the GPUImage repository.